Radiant Defense



  1. Radiant defense mission 5 guide (no upgrades)Music:(Clean Air, Just Nasty, Mandeville and Dub Eestern) Kevin MacLeod (incompetech.com).
  2. MILLIONS OF ALIENS WILL DIE Radiant Defense is a tower defense game set in a vibrant universe invaded by countless alien hordes. Build your space fortress any way you wish, set up wide variety of weapons and traps and let the invasions begin!

Military and Defense Services My RGL. Customer Tariff/Quote System Login Customer Booking/Advanced Tracking. Radiant Global Logistics. Toll free: 800-843-4784.

Radiant Defense: A game that is too hard for you? Some Soluce

Radiant Defense is a “Tower Defense” like game available on Mac, iPhone and iPad. It goes a little hard in the end so you can play for some good hours to finish it. I’m myself not a hard core gamer but I love the addictive concept of “Tower Defence” games that reminds the the (too) long night spent on Total Annihilation at that time.

  • Discovery date: 1st of May 2012
  • Time to finish: 8 hours
  • Cost: free + 4 DLC for 0.79 € each
  • Version: 1.2.5

On the design side, Radiant Defense is really well finished like always with this game editor. It is free to acquire the basic game and proposes four option packs for 0,79€ each:

Radiant
  • Burning Pack
  • Xenobiology Pack
  • Explosive Pack
  • Science Pack

I love the idea, being a free basis and thus easy to try but comes with a fixed number of very cheap packs. In the contrary of other games that propose costly credits (that I never buy), with Radiant Defense you will never spend more than 3,16€.
I got the three first packs on four and I managed to finish the game. I’m only waiting now the editor to release some more levels to force me buying the last pack !

Link: Radiant Defense for Mac
Link: Radiant Defense for iPhone
Link: Radiant Defense for Android

Notice that I could “synchronize” my purchases between my two Macs with the option “Restore Purchase” so that I didn’t had to pay them twice. Unfortunately it didn’t work on my iPhone, I would have to rebuy them (what I obviously not gonna do)

  • place the “Seraphim” canons and the collectors side by side on the way. The canons usually kills in one shot (more than it damages) so the collector will take advantage of it.
  • Place the slow turning flame throwers in the angles of the path so that it does not try to turn on itself too much. In a corner it will have a small 90° angle of action, right in the middle of the path it will slowly follow the target on 360° and might never touch it. .

The official website also gathers strategies explain along the missions: Radiant Defense Strategy Guide

Radiant Defense

Mission 8 was for me the hardest one. If I’m not wrong it even seems that in a recent update the revenue was increased for this mission. Nevertheless I could finish the mission and I had to buy the “Explosive Pack” to go along with the “Burning Pack” and the “Xenobiology Pack” that I already had.
What disturbes me in in this particular mission is that the path is already traced and the very little freedom to modify it (only 3 modules on the mission)

In case you are blocked at this mission here is some screenshots of a winning strategy.

Radiant Defense Rodan And Fields

Mission 8 – Level 26

Mission 8 – Level 46

This time we get many more construction modules but the right path is not easy to find.
Here under is a good way to start.

Mission 9 – Level 6

Mission 9 – Level 36

Mission 9 – Level 54

The protection domain is the purview of deities who charge their followers to shield the weak from the strong. The gods’ faithful dwell in villages and towns on the borderlands, where they help bolster defenses and seek out evils to defeat. These gods believe that a strong shield and a suit of armor is the best defense against evil, second only to a stout mace on hand to respond to any attacks in kind. Deities who grant this domain include Helm, Ilmater, Torm, Tyr, Heironeous, St. Cuthbert, Paladine, Dol Dorn, the Silver Flame, Bahamut, Yondalla, Athena, and Odin.

Protection Domain Spells
Cleric LevelSpells
1stCompelled Duel, Protection from Evil and Good
3rdAid, Protection from Poison
5thProtection from Energy, Slow
7thGuardian of Faith, Otiluke's Resilient Sphere
9thAntilife Shell, Wall of Force

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Shield of the Faithful

Starting at 1st level, you gain the ability to hinder attacks intended for others. When a creature attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. To do so, you must be able to see both the attacker and the target. You interpose an arm, a shield, or some other part of yourself to try to throw the attack off target.

Radiant Defense Shades

Channel Divinity: Radiant Defense

Starting at 2nd level, you can use your Channel Divinity to cloak your allies in radiant armor.

As an action, you channel blessed energy into an ally that you can see within 30 feet of you. The first time that ally is hit by an attack within the next minute, the attacker takes radiant damage equal to 2d10 + your cleric level.

Blessed Healer

Radiant Defense 7

Beginning at 6th level, the healing spells you cast on others can heal you as well. When you cast a spell with a spell slot and it restores hit points to any creature other than you this turn, you regain hit points equal to 2 + the spell’s level.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Radiant Defense Mission 7

Indomitable Defense

At 17th level, you gain resistance to two damage types of your choice, choosing from bludgeoning, necrotic, piercing, radiant, and slashing. Whenever you finish a short or long rest, you can change the damage types you chose.

Radiant Defense Brush

As an action, you can temporarily give up this resistance and transfer it to one creature you touch. The creature keeps the resistance until the end of your next short or long rest or until you transfer it back to yourself as a bonus action.





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